Code Violet Firearms Overview

Firearms in Code Violet with damage profiles, ammo types, and tactical usage.

Weapons

Code Violet Firearms Overview

Code Violet features a diverse arsenal of firearms ranging from basic pistols to heavy weapons, each with distinct characteristics, ammunition types, and tactical applications. The weapon system emphasizes scarcity and strategic choice, requiring players to carefully select appropriate tools for different situations.

Pistol Weapons

Standard Pistol

  • Damage: Low to moderate
  • Accuracy: High at close to medium range
  • Ammunition: 9mm, abundant but limited carrying capacity
  • Fire Rate: Semi-automatic
  • Strengths: Conservation, precision, concealment
  • Weaknesses: Low damage, ineffective against large dinosaurs

Tactical Use: Excellent for stealth takedowns, finishing wounded enemies, and conserving ammunition. Headshots with the pistol are critical for efficient resource management.

Heavy Pistol

  • Damage: Moderate to high
  • Accuracy: Medium range effectiveness
  • Ammunition: .45 ACP, more limited availability
  • Fire Rate: Semi-automatic with reduced recoil
  • Strengths: One-shot capability against small dinosaurs
  • Weaknesses: Limited ammunition, slower fire rate

Tactical Use: Primary sidearm for serious encounters, effective against velociraptors and compies when aiming for weak points.

Shotgun Weapons

Tactical Shotgun

  • Damage: Very high at close range
  • Spread: Wide cone affecting multiple targets
  • Ammunition: 12-gauge shells, extremely limited
  • Fire Rate: Pump-action, slow rate of fire
  • Strengths: Crowd control, devastating close-range damage
  • Weaknesses: Ineffective at range, slow reloads

Tactical Use: Ideal for multiple enemies in confined spaces, breaking through dinosaur charges, and emergency last-resort defense against larger threats.

Combat Shotgun

  • Damage: High with improved penetration
  • Spread: Tighter pattern than tactical version
  • Ammunition: Specialized slugs, moderate availability
  • Fire Rate: Semi-automatic with manageable recoil
  • Strengths: Range improvement, penetration power
  • Weaknesses: Limited ammunition per magazine

Tactical Use: Versatile shotgun for medium range encounters, effective against medium-sized dinosaurs with partial armor plating.

Rifle Weapons

Assault Rifle

  • Damage: Moderate to high damage
  • Accuracy: Good at medium to long range
  • Ammunition: 5.56mm, moderate availability
  • Fire Rate: Selective fire (semi-auto/full-auto)
  • Strengths: Versatility, ammunition efficiency, range
  • Weaknesses: Automatic fire wastes ammunition

Tactical Use: Primary weapon for most encounters, balances damage output with ammunition conservation. Burst fire recommended for accuracy.

Heavy Rifle

  • Damage: Very high damage per shot
  • Accuracy: Excellent at long range
  • Ammunition: 7.62mm, rare but powerful
  • Fire Rate: Semi-automatic, high recoil
  • Strengths: Maximum damage output, armor penetration
  • Weaknesses: Extremely limited ammunition, slow handling

Tactical Use: Reserved for boss encounters and large dinosaur threats. Precise shots required due to ammunition scarcity.

Submachine Guns

Standard SMG

  • Damage: Low to moderate per shot
  • Accuracy: Close range effectiveness
  • Ammunition: 9mm, shared with pistols
  • Fire Rate: Very high automatic fire
  • Strengths: Mobility, close-range dominance, intimidation
  • Weaknesses: Poor accuracy at range, ammunition consumption

Tactical Use: Room-clearing weapon, effective against velociraptor packs, situational for single targets.

Annihilator SMG

  • Damage: Moderate with higher fire rate
  • Accuracy: Improved over standard SMG
  • Ammunition: Specialized .45 ACP armor-piercing
  • Fire Rate: Extremely high with controllable bursts
  • Strengths: Magazine capacity, penetration power, crowd control
  • Weaknesses: Very limited ammunition, overheating issues

Tactical Use: Pre-order bonus weapon, exceptional for overwhelming multiple enemies quickly and dealing with armored targets.

Heavy Weapons

Grenade Launcher

  • Damage: Area-of-effect explosive damage
  • Accuracy: Direct fire possible, primarily for indirect fire
  • Ammunition: 40mm grenades, extremely scarce
  • Fire Rate: Single-shot, manual reload
  • Strengths: Area denial, environmental destruction
  • Weaknesses: Limited ammunition, self-damage risk

Tactical Use: Clearing rooms with multiple enemies, breaking dinosaur charges, creating environmental advantages.

Rocket Launcher

  • Damage: Maximum single-target and area damage
  • Accuracy: Point-and-click system with some guidance
  • Ammunition: 66mm rockets, nearly unique ammunition
  • Fire Rate: Single-shot, long reload times
  • Strengths: Boss-level damage, structural destruction
  • Weaknesses: Extreme scarcity, limited carrying capacity

Tactical Use: Final resort weapon for critical encounters, essential for heavily armored dinosaurs and key story battles.

Weapon Modifications

Attachments System

  • Optics: Scopes, red dot sights, thermal vision
  • Underbarrel: Grenade launchers, flashlights, foregrips
  • Muzzle Modifications: Suppressors, compensators, brakes
  • Stock Upgrades: Adjustable stocks, recoil reduction systems

Upgrade System

  • Damage Increases: Barrel replacements, ammunition types
  • Handling Improvements: Grip enhancements, weight reduction
  • Capacity Extensions: Extended magazines, ammunition carriers
  • Special Abilities: Auto-targeting, explosive rounds, electric damage

Ammunition Types

Standard Rounds

  • 9mm: Common, versatile, low damage
  • .45 ACP: Powerful, limited availability
  • 12-gauge: Devastating close range, extremely limited
  • 5.56mm: Balanced, moderate availability
  • 7.62mm: Maximum damage, very rare

Specialized Ammunition

  • Armor Piercing: Enhanced penetration against armored targets
  • Hollow Point: Increased damage to soft targets
  • Explosive Rounds: Area damage with reduced penetration
  • Incendiary: Damage over time, environmental hazards
  • Electric Rounds: Stun effects, effective against cybernetic enemies

Weapon Selection Strategy

Early Game

  • Focus: Pistols and basic shotguns
  • Consideration: Ammunition abundance vs. threat level
  • Strategy: Conserve scarce ammunition, use melee when possible

Mid Game

  • Expansion: Include assault rifles and SMGs
  • Consideration: Encounter variety and enemy armor
  • Strategy: Balance ammunition consumption with damage output

Late Game

  • Access: Heavy weapons and specialized ammunition
  • Consideration: Boss encounters and critical situations
  • Strategy: Deploy maximum firepower when necessary, conserve for priority targets

The firearm system in Code Violet emphasizes strategic choice and resource management, forcing players to adapt their weapon selection to encounter types and availability of ammunition.